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Online Gambling Market Report Scope & Overview:

Online Gambling Market was valued at USD 77.35 billion in 2023 and is expected to reach USD 194.97 billion by 2032, growing at a CAGR of 10.86% from 2024-2032. This report includes an in-depth analysis of key market aspects such as security and fraud statistics, user engagement metrics, device usage, and technology adoption. With the increasing integration of advanced technologies, such as AI and blockchain, and a shift towards mobile and desktop devices, the market is poised for significant growth. The rise in user base, enhanced security features, and innovative gaming platforms are driving the sector's expansion. 

Market Dynamics

Drivers

  • Technological Innovations in Mobile, VR, AR, and Live Streaming Revolutionize the Online Gambling Experience for Users

Ongoing advancements in mobile technology, live streaming, virtual reality (VR), and augmented reality are transforming the online gambling experience. With increasingly sophisticated mobile devices, players can have smooth, on-the-go gaming with high-definition graphics and silky-smooth gameplay. Live streaming has introduced real-time interaction with dealers and fellow players, adding to the social experience of online gambling. Virtual reality and augmented reality push the boundaries of immersion, allowing users to feel like they are experiencing casino games and environments in a real-life-like manner. Beyond increasing user satisfaction, these technological innovations also introduce new players, keeping platforms in the game within a fast-moving market. Overall, the result is an increased level of enjoyable and engaging gambling for users across the globe.

Restraints

  • Strict Regulations, Varying Laws, and Frequent Legal Changes Pose Significant Challenges to Online Gambling Market Growth

Strict rules, diverse legislation, and regular legislative amendments present serious hurdles to online gambling market expansion. With governments introducing diverse legal structures, it becomes difficult for companies to conduct business globally, tending to need to modify their platforms to fit local legislation. These regulations can also restrict the availability of certain gambling products, limit marketing strategies, and increase operational costs for businesses. Furthermore, the constant changes in legislation make it difficult for companies to maintain a long-term strategy, adding uncertainty to the market. These regulatory constraints slow down the market’s growth and expansion, as operators must navigate complex legal environments to remain compliant and avoid penalties.

Opportunities

  • Esports Betting Offers Online Gambling Platforms an Opportunity to Engage a Younger, Tech-Savvy Audience with Specialized Options

Esports has brought a new platform for online gambling sites to catch the attention of a younger, technology-oriented user base. As esports competitions increase their popularity on the international level, they introduce a new method for betting that will appeal to an audience who is perhaps not as interested in more conventional gaming. By providing focused betting opportunities suited to esports activities, online platforms can tap into this emerging segment of the market. The ubiquity of live streaming and real-time interaction with esports further reinforces the betting process, providing an immersive and dynamic experience for participants. This trend not only expands the number of betting choices on offer but also caters to the interests and tastes of a digitally native generation, fueling the expansion of the online gambling industry.

Challenges

  • Payment Fraud and Ensuring Secure, Fast Transactions Are Critical to Maintaining Trust and Reputation in Online Gambling

Payment fraud remains a significant concern for online gambling platforms, as it directly impacts user trust and platform reputation. With large financial transactions occurring on these platforms, ensuring the security and speed of payments is critical. Fraudulent activities, such as identity theft, chargebacks, and unauthorized transactions, can result in financial losses for both operators and users. If payment systems are compromised or transaction processes are delayed, users may lose confidence in the platform, potentially leading to decreased user retention. Additionally, operators face regulatory pressures to comply with stringent security protocols to protect financial data. Safeguarding against payment fraud through robust security measures and fast, efficient transactions is essential for maintaining a reputable and trustworthy gambling platform.

Segment Analysis

By Type

The Sports Betting segment led the Online Gambling Market with the largest revenue share of around 45% in 2023 as a result of the global popularity of sports. The convenience of betting on popular events and leagues, in addition to the popularity of live betting and mobile applications, has made it appealing to a large group. Sports enthusiasts increasingly place real-time bets, fueled by technology, ease of payment methods, and international sporting events.

The segment of Casinos will expand at the fastest CAGR of around 12.14% during the forecast period from 2024-2032, based on the growing trend for interactive experience in virtual casinos. The evolving VR/AR technologies, live dealer gaming, and interactive aspects of gaming have made the segment attractive to younger, tech-educated consumers. Further, the rising legalization across other geographies and increasing digital infrastructure also boost this segment's strong growth.

By Device

The Desktop segment dominated the Online Gambling Market with the highest revenue share of about 51% in 2023 due to its ability to provide a stable and high-quality user experience. Desktops offer larger screens, better graphics, and faster processing speeds, making them the preferred choice for users who engage in detailed gaming and betting activities. Additionally, desktop platforms allow for more comprehensive features and functionalities, which attract dedicated players.

The Mobile segment is expected to grow at the fastest CAGR of about 11.86% from 2024-2032, driven by the increasing use of smartphones and tablets. Mobile gambling offers users flexibility and convenience, allowing them to engage in betting and gaming anywhere. With continuous advancements in mobile app technology, improved user interfaces, and faster internet speeds, mobile gambling is becoming a dominant platform for casual and on-the-go players.

Regional Analysis

North America led the Online Gambling Market with the maximum revenue share of approximately 41% in 2023 thanks to the highly developed and regulated market of the region. Market growth has also been spurred on by the legalizing of online gambling in such major states as New Jersey, Pennsylvania, and Michigan. High internet penetration rates, disposable incomes, and great numbers of internet-savvy users also reside in North America, and therefore, fuel online gambling platform demand. The fact that there are significant operators and frequent use of new technology only reinforces its hegemony.

Asia Pacific is anticipated to expand at the fastest CAGR of approximately 13.12% during 2024-2032, led by the swift digitalization and growing internet penetration in the region. With more Asian nations legalizing and regulating online gambling, the market is experiencing high growth in countries such as China, Japan, and India. Growing disposable income, a younger population with technological awareness, and growing mobile gambling adoption are driving the swift growth of the market in this region.

Key Players

  • 888 Holdings Plc. (Online Casino, Sports Betting)

  • Bally’s Corporation (Bally Bet, Live Casino)

  • Bet 365 Group Ltd. (Sportsbook, Online Casino)

  • Betsson AB (Betsson Casino, Betsson Sportsbook)

  • Entain Plc. (Bwin, Ladbrokes Sportsbook)

  • FireKeepers (FireKeepers Casino, FireKeepers Sportsbook)

  • Flutter Entertainment Plc. (PokerStars, Betfair Exchange)

  • Churchill Downs Inc. (TwinSpires, Churchill Downs Casino)

  • Kindred Group (Unibet, 32Red)

  • Ladbrokes Coral Group Plc. (Ladbrokes Sports, Coral Casino)

  • Sky Betting & Gambling (Sky Bet, Sky Casino)

  • Sportech Plc. (Sportech Racing, Sportech Digital Games)

  • The Stars Group Plc. (PokerStars, Betfair International)

  • William Hills Limited (William Hill Sportsbook, William Hill Casino)

  • 1xBet (1xGames, 1xCasino)

  • Action Network, Inc. by Better Collective A/S (Action Network App, Action Network Sportsbook)

  • beBettor Limited (beBettor App, beBettor Sports Betting)

  • Blaze by Prolific Trade N.V. (Blaze Casino, Blaze Sportsbook)

  • Bovada (Bovada Casino, Bovada Sportsbook)

  • Caesars Entertainment, Inc. (Caesars Casino, Caesars Sportsbook)

  • Dafabet (Dafabet Sportsbook, Dafabet Casino)

  • Evolution Gaming Group (Live Casino, Game Shows)

  • Fortuna Entertainment Group A.S. (Fortuna Sportsbook, Fortuna Casino)

  • Gamesys Group PLC by Bally's Corporation (Gamesys Slots, Virgin Games)

  • Genius Sports Group (Genius Sportsbook, Genius Streaming)

  • Huddle Gaming Inc. (Huddle Casino, Huddle Sportsbook)

  • Huuuge, Inc. (Huuuge Casino, Huuuge Poker)

Recent Developments:

  • In 2024, 888AFRICA, a joint venture of 888 Holdings, partnered with NE Group to launch 888bets in Angola, featuring sports betting and the Aviator crash game. The collaboration aims to enhance sports betting in the region, leveraging NE Group's specialized platform

  • In February 2025, Bally's Corporation completed transactions with Standard General and The Queen Casino & Entertainment, acquiring 19 casinos across the U.S. and expanding its online sports betting platform. The deal includes land conversions for new properties and strengthens Bally's position in both physical and digital gambling markets.

Online Gambling Market Report Scope:

Report Attributes Details
Market Size in 2023 USD 77.35 Billion
Market Size by 2032 USD 194.97 Billion
CAGR CAGR of 10.86% From 2024 to 2032
Base Year 2023
Forecast Period 2024-2032
Historical Data 2020-2022
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • By Type (Sports Betting, Casinos, Poker, Bingo, Others)
• By Device (Desktop, Mobile, Others)
Regional Analysis/Coverage North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe] Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]), Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia, Rest of Latin America)
Company Profiles 888 Holdings Plc., Bally’s Corporation, Bet 365 Group Ltd., Betsson AB, Entain Plc., FireKeepers, Flutter Entertainment Plc., Churchill Downs Inc., Kindred Group, Ladbrokes Coral Group Plc., Sky Betting & Gambling, Sportech Plc., The Stars Group Plc., William Hills Limited, 1xBet, Action Network, Inc. by Better Collective A/S, beBettor Limited, Blaze by Prolific Trade N.V., Bovada, Caesars Entertainment, Inc., Dafabet, Evolution Gaming Group, Fortuna Entertainment Group A.S., Gamesys Group PLC by Bally's Corporation, Genius Sports Group, Huddle Gaming Inc., Huuuge, Inc.

Frequently Asked Questions

ANS: Online Gambling Market was valued at USD 77.35 billion in 2023 and is expected to reach USD 194.97 billion by 2032, growing at a CAGR of 10.86% from 2024-2032.

ANS: The Sports Betting segment dominated the market with a revenue share of around 45% in 2023.

ANS: The Desktop segment dominated the market with the highest revenue share of about 51% in 2023.

ANS: The Mobile segment is expected to grow at a CAGR of about 11.86% from 2024 to 2032.

ANS: Asia Pacific is expected to grow at the fastest CAGR of approximately 13.12% during the forecast period.

Table of Content

1. Introduction

1.1 Market Definition

1.2 Scope (Inclusion and Exclusions)

1.3 Research Assumptions

2. Executive Summary

2.1 Market Overview

2.2 Regional Synopsis

2.3 Competitive Summary

3. Research Methodology

3.1 Top-Down Approach

3.2 Bottom-up Approach

3.3. Data Validation

3.4 Primary Interviews

4. Market Dynamics Impact Analysis

4.1 Market Driving Factors Analysis

4.1.2 Drivers

4.1.2 Restraints

4.1.3 Opportunities

4.1.4 Challenges

4.2 PESTLE Analysis

4.3 Porter’s Five Forces Model

5. Statistical Insights and Trends Reporting

5.1 Security and Fraud Statistics

5.2 User Engagement Metrics

5.3 Device Usage

5.4 Technology Adoption

6. Competitive Landscape

6.1 List of Major Companies, By Region

6.2 Market Share Analysis, By Region

6.3 Product Benchmarking

6.3.1 Product specifications and features

6.3.2 Pricing

6.4 Strategic Initiatives

6.4.1 Marketing and promotional activities

6.4.2 Distribution and supply chain strategies

6.4.3 Expansion plans and new product launches

6.4.4 Strategic partnerships and collaborations

6.5 Technological Advancements

6.6 Market Positioning and Branding

7. Online Gambling Market Segmentation, By Type

7.1 Chapter Overview

7.2 Sports Betting

7.2.1 Sports Betting Market Trends Analysis (2020-2032)

7.2.2 Sports Betting Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3 Casinos

7.3.1 Casinos Market Trends Analysis (2020-2032)

7.3.2 Casinos Market Size Estimates and Forecasts to 2032 (USD Billion)

7.4 Poker

7.4.1 Poker Market Trends Analysis (2020-2032)

7.4.2 Poker Market Size Estimates and Forecasts to 2032 (USD Billion)

7.5 Bingo

7.5.1 Bingo Market Trends Analysis (2020-2032)

7.5.2 Bingo Market Size Estimates and Forecasts to 2032 (USD Billion)

7.6 Others

7.6.1 Others Market Trends Analysis (2020-2032)

7.6.2 Others Market Size Estimates and Forecasts to 2032 (USD Billion)

8. Online Gambling Market Segmentation, By Device

8.1 Chapter Overview

8.2 Desktop

8.2.1 Desktop Market Trends Analysis (2020-2032)

8.2.2 Desktop Market Size Estimates and Forecasts to 2032 (USD Billion)

8.3 Mobile

8.3.1 Mobile Market Trends Analysis (2020-2032)

8.3.2 Mobile Market Size Estimates and Forecasts to 2032 (USD Billion)

8.4 Others

8.4.1 Others Market Trends Analysis (2020-2032)

8.4.2 Others Market Size Estimates and Forecasts to 2032 (USD Billion)

9. Regional Analysis

9.1 Chapter Overview

9.2 North America

9.2.1 Trends Analysis

9.2.2 North America Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.2.3 North America Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.2.4 North America Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.2.5 USA

9.2.5.1 USA Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.2.5.2 USA Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.2.6 Canada

9.2.6.1 Canada Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.2.6.2 Canada Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.2.7 Mexico

9.2.7.1 Mexico Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.2.7.2 Mexico Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3 Europe

9.3.1 Eastern Europe

9.3.1.1 Trends Analysis

9.3.1.2 Eastern Europe Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.3.1.3 Eastern Europe Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.3.1.4 Eastern Europe Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.1.5 Poland

9.3.1.5.1 Poland Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.1.5.2 Poland Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.1.6 Romania

9.3.1.6.1 Romania Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.1.6.2 Romania Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.1.7 Hungary

9.3.1.7.1 Hungary Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.1.7.2 Hungary Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.1.8 Turkey

9.3.1.8.1 Turkey Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.1.8.2 Turkey Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.1.9 Rest of Eastern Europe

9.3.1.9.1 Rest of Eastern Europe Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.1.9.2 Rest of Eastern Europe Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2 Western Europe

9.3.2.1 Trends Analysis

9.3.2.2 Western Europe Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.3.2.3 Western Europe Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.3.2.4 Western Europe Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.5 Germany

9.3.2.5.1 Germany Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.5.2 Germany Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.6 France

9.3.2.6.1 France Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.6.2 France Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.7 UK

9.3.2.7.1 UK Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.7.2 UK Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.8 Italy

9.3.2.8.1 Italy Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.8.2 Italy Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.9 Spain

9.3.2.9.1 Spain Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.9.2 Spain Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.10 Netherlands

9.3.2.10.1 Netherlands Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.10.2 Netherlands Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.11 Switzerland

9.3.2.11.1 Switzerland Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.11.2 Switzerland Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.12 Austria

9.3.2.12.1 Austria Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.12.2 Austria Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.3.2.13 Rest of Western Europe

9.3.2.13.1 Rest of Western Europe Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.3.2.13.2 Rest of Western Europe Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4 Asia Pacific

9.4.1 Trends Analysis

9.4.2 Asia Pacific Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.4.3 Asia Pacific Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.4.4 Asia Pacific Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.5 China

9.4.5.1 China Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.5.2 China Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.6 India

9.4.5.1 India Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.5.2 India Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.5 Japan

9.4.5.1 Japan Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.5.2 Japan Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.6 South Korea

9.4.6.1 South Korea Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.6.2 South Korea Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.7 Vietnam

9.4.7.1 Vietnam Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.2.7.2 Vietnam Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.8 Singapore

9.4.8.1 Singapore Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.8.2 Singapore Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.9 Australia

9.4.9.1 Australia Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.9.2 Australia Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.4.10 Rest of Asia Pacific

9.4.10.1 Rest of Asia Pacific Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.4.10.2 Rest of Asia Pacific Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5 Middle East and Africa

9.5.1 Middle East

9.5.1.1 Trends Analysis

9.5.1.2 Middle East Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.5.1.3 Middle East Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.5.1.4 Middle East Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.1.5 UAE

9.5.1.5.1 UAE Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.1.5.2 UAE Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.1.6 Egypt

9.5.1.6.1 Egypt Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.1.6.2 Egypt Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.1.7 Saudi Arabia

9.5.1.7.1 Saudi Arabia Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.1.7.2 Saudi Arabia Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.1.8 Qatar

9.5.1.8.1 Qatar Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.1.8.2 Qatar Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.1.9 Rest of Middle East

9.5.1.9.1 Rest of Middle East Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.1.9.2 Rest of Middle East Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.2 Africa

9.5.2.1 Trends Analysis

9.5.2.2 Africa Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.5.2.3 Africa Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.5.2.4 Africa Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.2.5 South Africa

9.5.2.5.1 South Africa Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.2.5.2 South Africa Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.2.6 Nigeria

9.5.2.6.1 Nigeria Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.2.6.2 Nigeria Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.5.2.7 Rest of Africa

9.5.2.7.1 Rest of Africa Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.5.2.7.2 Rest of Africa Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.6 Latin America

9.6.1 Trends Analysis

9.6.2 Latin America Online Gambling Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

9.6.3 Latin America Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion) 

9.6.4 Latin America Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.6.5 Brazil

9.6.5.1 Brazil Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.6.5.2 Brazil Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.6.6 Argentina

9.6.6.1 Argentina Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.6.6.2 Argentina Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.6.7 Colombia

9.6.7.1 Colombia Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.6.7.2 Colombia Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

9.6.8 Rest of Latin America

9.6.8.1 Rest of Latin America Online Gambling Market Estimates and Forecasts, By Type (2020-2032) (USD Billion)

9.6.8.2 Rest of Latin America Online Gambling Market Estimates and Forecasts, By Device (2020-2032) (USD Billion)

10. Company Profiles

10.1 888 Holdings Plc.

10.1.1 Company Overview

10.1.2 Financial

10.1.3 Products/ Services Offered

10.1.4 SWOT Analysis

10.2 Bally’s Corporation

10.2.1 Company Overview

10.2.2 Financial

10.2.3 Products/ Services Offered

10.2.4 SWOT Analysis

10.3 Bet 365 Group Ltd.

10.3.1 Company Overview

10.3.2 Financial

10.3.3 Products/ Services Offered

10.3.4 SWOT Analysis

10.4 Betsson AB

10.4.1 Company Overview

10.4.2 Financial

10.4.3 Products/ Services Offered

10.4.4 SWOT Analysis

10.5 Entain Plc.

10.5.1 Company Overview

10.5.2 Financial

10.5.3 Products/ Services Offered

10.5.4 SWOT Analysis

10.6 FireKeepers

10.6.1 Company Overview

10.6.2 Financial

10.6.3 Products/ Services Offered

10.6.4 SWOT Analysis

10.7 Flutter Entertainment Plc.

10.7.1 Company Overview

10.7.2 Financial

10.7.3 Products/ Services Offered

10.7.4 SWOT Analysis

10.8 Churchill Downs Inc.

10.8.1 Company Overview

10.8.2 Financial

10.8.3 Products/ Services Offered

10.8.4 SWOT Analysis

10.9 Kindred Group

10.9.1 Company Overview

10.9.2 Financial

10.9.3 Products/ Services Offered

10.9.4 SWOT Analysis

10.10 Ladbrokes Coral Group Plc.

10.10.1 Company Overview

10.10.2 Financial

10.10.3 Products/ Services Offered

10.10.4 SWOT Analysis

11. Use Cases and Best Practices

12. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.

Key Segments:

By Type

    • Sports Betting

    • Casinos

    • Poker

    • Bingo

    • Others

By Device

    • Desktop

    • Mobile

    • Others

Request for Segment Customization as per your Business Requirement: Segment Customization Request

Regional Coverage:

North America

  • US

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

Request for Country Level Research Report: Country Level Customization Request

Available Customization

With the given market data, SNS Insider offers customization as per the company’s specific needs. The following customization options are available for the report:

  • Detailed Volume Analysis

  • Criss-Cross segment analysis (e.g. Product X Application)

  • Competitive Product Benchmarking

  • Geographic Analysis

  • Additional countries in any of the regions

  • Customized Data Representation

  • Detailed analysis and profiling of additional market players


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