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Gaming PC Market Report Scope & Overview:

The Gaming PC Market was valued at USD 57.21 billion in 2023 and is expected to reach USD 180.86 billion by 2032, growing at a CAGR of 13.68% from 2024-2032. This report includes insights on key factors shaping the market, such as consumer demographics, sales trends, technological advancements, and the rising impact of esports. It also explores the challenges posed by supply chain disruptions and component shortages, which influence product availability and pricing. The growing demand for high-performance gaming PCs driven by technological innovations and esports integration is expected to continue fueling market growth in the coming years.

Market Dynamics

Drivers

  • Increasing Demand for High-Performance Gaming Drives Growth in Gaming PC Market with Advanced Graphics, Speed, and Immersive Experiences

As gaming industry advancing at a rapid pace, gamers are expecting more from their systems in order to meet the growing complexity of games. The demand for high-performance gaming PCs has been on the rise, fueled by the need for sophisticated graphics, quicker processing times, and immersive gaming experiences. Contemporary games necessitate powerful GPUs, processors, and improved cooling systems to play smoothly and provide the degree of realism and responsiveness that gamers have come to anticipate. This requirement is particularly prevalent in competitive and multiplayer gaming, where performance can be the difference between winning and losing. With the ongoing innovation in game design, gamers are constantly updating their hardware to remain ahead of the competition, thereby providing a firm growth opportunity for the gaming PC market.

Restraints

  • Challenges such as High Cost, Complexity, and Competition from Consoles Restrain Growth in the Gaming PC Market

The gaming PC market faces number of challenges, with the most important one being that high-performance gaming PCs are expensive. Gaming PCs, especially ones with powerful graphics and processing features, can be very expensive, limiting their potential to appeal to a wide group of consumers. The difficulty in customizing these systems and requiring technical skills to assemble or upgrade them is also a turn-off for less technically inclined consumers. Competition from cheaper and easier-to-use consoles also restricts demand for gaming PCs. The fast rate of technological progress also renders gaming hardware outdated quickly, causing frequent upgrades that could deter investment. In addition, the size of gaming PCs relative to portable options and energy consumption and environmental concerns further restrict market expansion.

Opportunities

  • Emerging Trends like AI, Esports, VR, and Cloud Gaming Present Significant Growth Opportunities for the Gaming PC Market

Improvements in AI and machine learning provide new opportunities in the gaming PC market, enabling features such as smart performance optimization, which can improve the overall gaming experience. The rise of esports offers another major opportunity, with an increasing demand for high-performance systems optimized for competitive gaming. Moreover, the growing appeal of virtual reality and augmented reality necessitates high-performance gaming PCs to support these technologies. Cloud gaming is increasingly becoming popular as well, opening up new dimensions for gaming PCs to be coupled with cloud platforms for hassle-free experiences. In addition, the increasing number of gaming streamers and content creators drives demand for PCs that can support both gaming and streaming, driving innovation in the market.

Challenges

  • Complexity of Customization and Lack of Technical Knowledge Limit Accessibility and Growth in the Gaming PC Market

The gaming PC market is limited by the technical complexity of customization since most consumers do not have the technical expertise to build or customize gaming systems. This constraint holds the market at a niche of technologically adept consumers who are familiar with putting together or replacing components. To the general consumer, the task may appear too complex and labor-intensive, discouraging them from purchasing a gaming PC. Furthermore, the lack of technical expertise might result in problems such as compatibility issues or poor performance, which would also deter potential customers. Though the demand for tailored configurations is increasing, the sophistication of customization still acts as a major hindrance to market growth, especially for less skilled players looking for straightforward, plug-and-play solutions.

Segment Analysis

By Distribution Channel

The offline segment domianted the Gaming PC market in 2023, with a revenue share of about 67%. This is due to the demand of consumers for in-store experience where they can touch and feel gaming PCs to evaluate and test them before they buy. Offline stores also provide personalized consultations, expert advice, and instant availability, which is a preferred option for consumers who like to have hands-on product experience and confidence.

The online market is projected to expand at the fastest CAGR of approximately 15.15% during 2024-2032, owing to the rising trend of e-commerce and convenience it provides. Online websites offer more varieties of gaming PCs at affordable prices and easy comparison across models. The expansion is also supported by improved online reviews, offers, and delivery services, attracting technology-conscious customers.

By Product Category

The desktop category led the Gaming PC market in 2023, accounting for approximately 49% of the revenue share. This is mainly because desktops provide better performance, customization, and upgradability than laptops. Gamers looking for high-performance gaming tend to prefer desktops because they can support powerful components, bigger screens, and effective cooling systems, which are perfect for long gaming sessions and immersive gaming.

The laptop segment is expected to grow at the fastest CAGR of around 14.89% during the period 2024-2032, fueled by the need for convenience and portability. Technology innovations in lightweight gaming laptops with high performance, longer battery life, and enhanced display technology are compelling gamers to play on the move. The trend towards remote working and versatile gaming environments is also driving demand for portable gaming solutions.

By Price Range

The mid-range (USD 600 to USD 1000) segment led the Gaming PC market in 2023, with a revenue share of approximately 45%. The reason for this leadership is the tradeoff between price and performance offered by mid-range gaming PCs. They deliver stable gaming performance with good processing as well as graphics capabilities, which suit most gamers willing to pay without the hefty price tag of high-end systems.

The mid-range (USD 600 to USD 1000) segment is expected to grow at the fastest CAGR of approximately 14.98% from 2024-2032, led by rising demand from casual gamers and entry-level enthusiasts. With decreasing costs of gaming technology, consumers look for systems that provide value for money. The growth in this segment is driven by aggressive pricing and ongoing improvement in hardware performance at this price level.

By End-user

The professional gamers category led the Gaming PC market in 2023, accounting for approximately 65% of the revenue share. This is because of the high demand for high-end, high-performance gaming PCs that provide outstanding processing power, speed, and accuracy. Professional gamers use these systems for competitive gaming, where every frame, millisecond, and graphical detail counts, which makes them prefer high-end, high-spec gaming PCs.

The casual gamers segment is expected to grow at the fastest CAGR of approximately 15.62% during the period 2024-2032. The reason behind the highest growth rate in the casual gamers segment is the growing demand for gaming as a mass-level hobby, with more people looking for economical yet highly capable gaming PCs. Casual gamers value ease of use, affordability, and ease of access, which results in increased demand for entry-level to mid-range systems that deliver respectable performance at lesser competitive, recreational gameplay.

Regional Analysis

North America dominated the Gaming PC market in 2023, with around 33% of the revenue share. This dominance is attributed to the large, mature gaming community in the region, coupled with high disposable income, which allows consumers to invest in premium gaming PCs. The presence of major gaming hardware manufacturers, eSports events, and a strong digital infrastructure further strengthens North America's position as the largest market for high-performance gaming systems, driving demand for advanced gaming PCs.

Asia Pacific is expected to grow at the fastest CAGR of about 15.74% from 2024 to 2032, driven by rapid urbanization, growing middle-class populations, and increasing interest in gaming. The region's expanding internet connectivity, burgeoning eSports industry, and a younger demographic that is highly engaged in gaming create significant opportunities for the Gaming PC market. Additionally, improvements in affordability and access to gaming hardware contribute to the region's fast growth.

Key Players

  • Acer (Predator Orion 9000, Predator Helios 300)

  • Advanced Micro Devices, Inc. (Ryzen 9 7900X, Radeon RX 6900 XT)

  • Alienware (Dell Inc.) (Alienware Aurora R13, Alienware m15 R6)

  • CORSAIR (Vengeance i7200, ONE PRO i200)

  • NVIDIA (GeForce RTX 4090, GeForce RTX 3080)

  • CyberPowerPC (Gamer Xtreme VR, Infinity X Series)

  • Lenovo Group Ltd. (Legion Tower 5i, Legion 5 Pro)

  • Razer Inc. (Razer Blade 15, Razer Core X Chroma)

  • Digital Storm (Lynx, Velox)

  • Micro-Star International (MSI) (Trident X, Aegis RS)

  • ASUS (ROG Strix GA35, TUF Gaming GT501)

  • HP Development Company, L.P. (Omen 45L, Omen 25L)

  • Samsung Electronics Co., Ltd. (Odyssey G9 Monitor, Odyssey Neo G8)

  • Apple Inc. (Mac Studio, iMac Pro)

  • Hewlett Packard Enterprise Company (HPE ProLiant DL380 Gen10, HPE Apollo 2000 Gen10)

  • Origin PC (Millennium, Neuron)

  • XPG (XPG Xenia 15, XPG Xenia 14)

  • Zotac (ZBOX Magnus EN173070C, ZBOX MAGNUS EK51060)

  • Maingear (VYBE, F131)

  • iBUYPOWER (Gaming Desktop Slate, iBUYPOWER Element 9260)

Recent Developments:

  • In 2025, ASUS launched the latest ROG Strix SCAR and Strix G laptops, featuring next-gen NVIDIA 50 Series GPUs and Intel and AMD processors, bringing cutting-edge gaming experiences to a broader audience.

  • In 2025, HP introduced the OMEN Max 16 gaming laptop, equipped with next-gen NVIDIA GeForce RTX graphics and Intel Core Ultra 9 processors, offering enhanced thermal management and powerful performance for gamers.

Gaming PC Market Report Scope:

Report Attributes Details
Market Size in 2023 USD 57.21 Billion
Market Size by 2032 USD 180.86 Billion
CAGR CAGR of 13.68% From 2024 to 2032
Base Year 2023
Forecast Period 2024-2032
Historical Data 2020-2022
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • By Product (Desktop, Laptop, Peripherals)
• By Price Range (Low-range, Mid-range, High-end and Extreme High-end-range)
• By End-user (Professional Gamers, Casual Gamers, Others)
• By Distribution Channel (Online, Offline)
Regional Analysis/Coverage North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe] Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]), Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia, Rest of Latin America)
Company Profiles Acer, Advanced Micro Devices, Inc., Alienware (Dell Inc.), CORSAIR, NVIDIA, CyberPowerPC, Lenovo Group Ltd., Razer Inc., Digital Storm, Micro-Star International (MSI), ASUS, HP Development Company, L.P., Samsung Electronics Co., Ltd., Apple Inc., Hewlett Packard Enterprise Company, Origin PC, XPG, Zotac, Maingear, iBUYPOWER

Frequently Asked Questions

ANS: The Gaming PC Market was valued at USD 57.21 billion in 2023 and is expected to reach USD 180.86 billion by 2032, growing at a CAGR of 13.68% from 2024-2032.

ANS: The offline segment dominated with about 67% of the revenue share in 2023.

ANS: The desktop segment dominated with about 49% of the revenue share in 2023.

ANS: The mid-range (USD 600 to USD 1000) segment dominated with around 45% of the revenue share.

ANS: North America dominated the market with around 33% of the revenue share.

Table of Contents

1. Introduction

1.1 Market Definition

1.2 Scope (Inclusion and Exclusions)

1.3 Research Assumptions

2. Executive Summary

2.1 Market Overview

2.2 Regional Synopsis

2.3 Competitive Summary

3. Research Methodology

3.1 Top-Down Approach

3.2 Bottom-up Approach

3.3. Data Validation

3.4 Primary Interviews

4. Market Dynamics Impact Analysis

4.1 Market Driving Factors Analysis

4.1.1 Drivers

4.1.2 Restraints

4.1.3 Opportunities

4.1.4 Challenges

4.2 PESTLE Analysis

4.3 Porter’s Five Forces Model

5. Statistical Insights and Trends Reporting

5.1 Consumer Demographics

5.2 Sales Trends

5.3 Technological Trends

5.4 Impact of Esports

5.5 Supply Chain and Component Shortages

6. Competitive Landscape

6.1 List of Major Companies, By Region

6.2 Market Share Analysis, By Region

6.3 Product Benchmarking

6.3.1 Product specifications and features

6.3.2 Pricing

6.4 Strategic Initiatives

6.4.1 Marketing and promotional activities

6.4.2 Distribution and supply chain strategies

6.4.3 Expansion plans and new product launches

6.4.4 Strategic partnerships and collaborations

6.5 Technological Advancements

6.6 Market Positioning and Branding

7. Gaming PC Market Segmentation, By Product Category

7.1 Chapter Overview

7.2 Desktop

7.2.1 Desktop Market Trends Analysis (2020-2032)

7.2.2 Desktop Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3 Laptop

7.3.1 Laptop Market Trends Analysis (2020-2032)

7.3.2 Laptop Market Size Estimates and Forecasts to 2032 (USD Billion)

7.4 Peripherals

7.4.1 Peripherals Market Trends Analysis (2020-2032)

7.4.2 Peripherals Market Size Estimates and Forecasts to 2032 (USD Billion)

8. Gaming PC Market Segmentation, By Price Range

8.1 Chapter Overview

8.2 Low-range (Less than USD 500)

8.2.1 Low-range (Less than USD 500) Market Trends Analysis (2020-2032)

8.2.2 Low-range (Less than USD 500) Market Size Estimates and Forecasts to 2032 (USD Billion)

8.3 Mid-range (USD 600 to USD 1000)

8.3.1 Mid-range (USD 600 to USD 1000) Market Trends Analysis (2020-2032)

8.3.2 Mid-range (USD 600 to USD 1000) Market Size Estimates and Forecasts to 2032 (USD Billion)

8.4 High-end and Extreme High-end-range (More than USD 1000)

8.4.1 High-end and Extreme High-end-range (More than USD 1000) Market Trends Analysis (2020-2032)

8.4.2 High-end and Extreme High-end-range (More than USD 1000) Market Size Estimates and Forecasts to 2032 (USD Billion)

9. Gaming PC Market Segmentation, By End-user

9.1 Chapter Overview

9.2 Professional Gamers

9.2.1 Professional Gamers Market Trends Analysis (2020-2032)

9.2.2 Professional Gamers Market Size Estimates and Forecasts to 2032 (USD Billion)

9.3 Casual Gamers

9.3.1 Casual Gamers Market Trends Analysis (2020-2032)

9.3.2 Casual Gamers Market Size Estimates and Forecasts to 2032 (USD Billion)

9.4 Others

               9.4.1 Others Market Trends Analysis (2020-2032)

9.4.2 Others Market Size Estimates and Forecasts to 2032 (USD Billion)

10. Gaming PC Market Segmentation, By Distribution Channel

10.1 Chapter Overview

10.2 Online

10.2.1 Online Market Trends Analysis (2020-2032)

10.2.2 Online Market Size Estimates and Forecasts to 2032 (USD Billion)

10.3 Offline

10.3.1 Offline Market Trends Analysis (2020-2032)

10.3.2 Offline Market Size Estimates and Forecasts to 2032 (USD Billion)

11. Regional Analysis

11.1 Chapter Overview

11.2 North America

11.2.1 Trends Analysis

11.2.2 North America Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.2.3 North America Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.2.4 North America Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.2.5 North America Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.2.6 North America Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.2.7 USA

11.2.7.1 USA Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.2.7.2 USA Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.2.7.3 USA Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.2.7.4 USA Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.2.8 Canada

11.2.8.1 Canada Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.2.8.2 Canada Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.2.8.3 Canada Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.2.8.4 Canada Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.2.9 Mexico

11.2.9.1 Mexico Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.2.9.2 Mexico Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.2.9.3 Mexico Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.2.9.4 Mexico Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3 Europe

11.3.1 Eastern Europe

11.3.1.1 Trends Analysis

11.3.1.2 Eastern Europe Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.3.1.3 Eastern Europe Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.3.1.4 Eastern Europe Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.5 Eastern Europe Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.6 Eastern Europe Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.1.7 Poland

11.3.1.7.1 Poland Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.1.7.2 Poland Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.7.3 Poland Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.7.4 Poland Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.1.8 Romania

11.3.1.8.1 Romania Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.1.8.2 Romania Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.8.3 Romania Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.8.4 Romania Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.1.9 Hungary

11.3.1.9.1 Hungary Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.1.9.2 Hungary Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.9.3 Hungary Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.9.4 Hungary Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.1.10 Turkey

11.3.1.10.1 Turkey Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.1.10.2 Turkey Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.10.3 Turkey Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.10.4 Turkey Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.1.11 Rest of Eastern Europe

11.3.1.11.1 Rest of Eastern Europe Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.1.11.2 Rest of Eastern Europe Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.1.11.3 Rest of Eastern Europe Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.1.11.4 Rest of Eastern Europe Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2 Western Europe

11.3.2.1 Trends Analysis

11.3.2.2 Western Europe Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.3.2.3 Western Europe Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.3.2.4 Western Europe Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.5 Western Europe Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.6 Western Europe Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.7 Germany

11.3.2.7.1 Germany Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.7.2 Germany Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.7.3 Germany Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.7.4 Germany Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.8 France

11.3.2.8.1 France Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.8.2 France Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.8.3 France Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.8.4 France Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.9 UK

11.3.2.9.1 UK Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.9.2 UK Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.9.3 UK Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.9.4 UK Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.10 Italy

11.3.2.10.1 Italy Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.10.2 Italy Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.10.3 Italy Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.10.4 Italy Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.11 Spain

11.3.2.11.1 Spain Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.11.2 Spain Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.11.3 Spain Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.11.4 Spain Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.12 Netherlands

11.3.2.12.1 Netherlands Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.12.2 Netherlands Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.12.3 Netherlands Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.12.4 Netherlands Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.13 Switzerland

11.3.2.13.1 Switzerland Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.13.2 Switzerland Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.13.3 Switzerland Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.13.4 Switzerland Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.14 Austria

11.3.2.14.1 Austria Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.14.2 Austria Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.14.3 Austria Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.14.4 Austria Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.3.2.15 Rest of Western Europe

11.3.2.15.1 Rest of Western Europe Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.3.2.15.2 Rest of Western Europe Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.3.2.15.3 Rest of Western Europe Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.3.2.15.4 Rest of Western Europe Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4 Asia Pacific

11.4.1 Trends Analysis

11.4.2 Asia Pacific Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.4.3 Asia Pacific Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.4.4 Asia Pacific Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.5 Asia Pacific Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.6 Asia Pacific Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.7 China

11.4.7.1 China Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.7.2 China Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.7.3 China Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.7.4 China Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.8 India

11.4.8.1 India Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.8.2 India Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.8.3 India Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.8.4 India Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.9 Japan

11.4.9.1 Japan Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.9.2 Japan Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.9.3 Japan Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.9.4 Japan Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.10 South Korea

11.4.10.1 South Korea Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.10.2 South Korea Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.10.3 South Korea Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.10.4 South Korea Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.11 Vietnam

11.4.11.1 Vietnam Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.11.2 Vietnam Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.11.3 Vietnam Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.11.4 Vietnam Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.12 Singapore

11.4.12.1 Singapore Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.12.2 Singapore Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.12.3 Singapore Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.12.4 Singapore Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.13 Australia

11.4.13.1 Australia Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.13.2 Australia Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.13.3 Australia Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.13.4 Australia Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.4.14 Rest of Asia Pacific

11.4.14.1 Rest of Asia Pacific Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.4.14.2 Rest of Asia Pacific Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.4.14.3 Rest of Asia Pacific Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.4.14.4 Rest of Asia Pacific Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5 Middle East and Africa

11.5.1 Middle East

11.5.1.1 Trends Analysis

11.5.1.2 Middle East Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.5.1.3 Middle East Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.5.1.4 Middle East Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.5 Middle East Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.6 Middle East Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.1.7 UAE

11.5.1.7.1 UAE Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.1.7.2 UAE Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.7.3 UAE Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.7.4 UAE Gaming PC Market Estimates and Forecasts, By Distribution Channel  (2020-2032) (USD Billion)

11.5.1.8 Egypt

11.5.1.8.1 Egypt Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.1.8.2 Egypt Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.8.3 Egypt Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.8.4 Egypt Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.1.9 Saudi Arabia

11.5.1.9.1 Saudi Arabia Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.1.9.2 Saudi Arabia Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.9.3 Saudi Arabia Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.9.4 Saudi Arabia Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.1.10 Qatar

11.5.1.10.1 Qatar Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.1.10.2 Qatar Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.10.3 Qatar Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.10.4 Qatar Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.1.11 Rest of Middle East

11.5.1.11.1 Rest of Middle East Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.1.11.2 Rest of Middle East Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.1.11.3 Rest of Middle East Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.1.11.4 Rest of Middle East Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.2 Africa

11.5.2.1 Trends Analysis

11.5.2.2 Africa Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.5.2.3 Africa Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.5.2.4 Africa Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.2.5 Africa Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.2.6 Africa Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.2.7 South Africa

11.5.2.7.1 South Africa Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.2.7.2 South Africa Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.2.7.3 South Africa Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.2.7.4 South Africa Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.2.8 Nigeria

11.5.2.8.1 Nigeria Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.2.8.2 Nigeria Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.2.8.3 Nigeria Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.2.8.4 Nigeria Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.5.2.9 Rest of Africa

11.5.2.9.1 Rest of Africa Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.5.2.9.2 Rest of Africa Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.5.2.9.3 Rest of Africa Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.5.2.9.4 Rest of Africa Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.6 Latin America

11.6.1 Trends Analysis

11.6.2 Latin America Gaming PC Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

11.6.3 Latin America Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion) 

11.6.4 Latin America Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.6.5 Latin America Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.6.6 Latin America Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.6.7 Brazil

11.6.7.1 Brazil Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.6.7.2 Brazil Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.6.7.3 Brazil Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.6.7.4 Brazil Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.6.8 Argentina

11.6.8.1 Argentina Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.6.8.2 Argentina Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.6.8.3 Argentina Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.6.8.4 Argentina Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.6.9 Colombia

11.6.9.1 Colombia Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.6.9.2 Colombia Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.6.9.3 Colombia Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.6.9.4 Colombia Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

11.6.10 Rest of Latin America

11.6.10.1 Rest of Latin America Gaming PC Market Estimates and Forecasts, By Product Category (2020-2032) (USD Billion)

11.6.10.2 Rest of Latin America Gaming PC Market Estimates and Forecasts, By Price Range (2020-2032) (USD Billion)

11.6.10.3 Rest of Latin America Gaming PC Market Estimates and Forecasts, By End-user (2020-2032) (USD Billion)

11.6.10.4 Rest of Latin America Gaming PC Market Estimates and Forecasts, By Distribution Channel (2020-2032) (USD Billion)

12. Company Profiles

12.1 Acer

12.1.1 Company Overview

12.1.2 Financial

12.1.3 Products/ Services Offered

12.1.4 SWOT Analysis

12.2 Advanced Micro Devices, Inc.

12.2.1 Company Overview

12.2.2 Financial

12.2.3 Products/ Services Offered

12.2.4 SWOT Analysis

12.3 Alienware (Dell Inc.)

12.3.1 Company Overview

12.3.2 Financial

12.3.3 Products/ Services Offered

12.3.4 SWOT Analysis

12.4 CORSAIR

12.4.1 Company Overview

12.4.2 Financial

12.4.3 Products/ Services Offered

12.4.4 SWOT Analysis

12.5 NVIDIA

12.5.1 Company Overview

12.5.2 Financial

12.5.3 Products/ Services Offered

12.5.4 SWOT Analysis

12.6 CyberPowerPC

12.6.1 Company Overview

12.6.2 Financial

12.6.3 Products/ Services Offered

12.6.4 SWOT Analysis

12.7 Lenovo Group Ltd.

12.7.1 Company Overview

12.7.2 Financial

12.7.3 Products/ Services Offered

12.7.4 SWOT Analysis

12.8 Razer Inc.

12.8.1 Company Overview

12.8.2 Financial

12.8.3 Products/ Services Offered

12.8.4 SWOT Analysis

12.9 Digital Storm

12.9.1 Company Overview

12.9.2 Financial

12.9.3 Products/ Services Offered

12.9.4 SWOT Analysis

12.10 Micro-Star International (MSI)

12.10.1 Company Overview

12.10.2 Financial

12.10.3 Products/ Services Offered

12.10.4 SWOT Analysis

13. Use Cases and Best Practices

14. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.

Key Segments:

By Product Category

    • Desktop

    • Laptop

    • Peripherals

By Price Range

    • Low-range (Less than USD 500)

    • Mid-range (USD 600 to USD 1000)

    • High-end and Extreme High-end-range (More than USD 1000)

By End-user

    • Professional Gamers

    • Casual Gamers

    • Others (Game Testers, Game Troubleshooters, Etc.)

By Distribution Channel

    • Online

    • Offline

Request for Segment Customization as per your Business Requirement: Segment Customization Request

Regional Coverage:

North America

  • US

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

Request for Country Level Research Report: Country Level Customization Request

Available Customization

With the given market data, SNS Insider offers customization as per the company’s specific needs. The following customization options are available for the report:

  • Detailed Volume Analysis

  • Criss-Cross segment analysis (e.g. Product X Application)

  • Competitive Product Benchmarking

  • Geographic Analysis

  • Additional countries in any of the regions

  • Customized Data Representation

  • Detailed analysis and profiling of additional market players


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  •            3050 (23% Discount)

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