Get more information on Digital Out Of Home Market - Request Sample Report
The Digital Out Of Home Market size was valued at USD 26.18 billion in 2023 and is expected to grow to USD 69.1 billion by 2032 and grow at a CAGR Of 11.4 % over the forecast period of 2024-2032.
Digital outdoor media used for advertising outside the home is known as digital out-of-home or digital out-of-home.
It consists of a digital display, digital billboard, or digital signage that uses screen and LED technology to remotely update its advertising material. Two platforms make up Digital-Out-of-Home, which essentially enables outside advertisements for different products.
Digital place-based networks and digital billboards & signage are examples of digital out-of-home platforms. In diverse end-use sectors, digital billboards are electronic display systems that show pictures, videos, and animations of companies.
Through digital interfaces or display displays at location-based venues such as retail stores, airports, malls, transport, bus shelters, and roadside locations, the digital place-based networks combine tailored information content with advertising narrowcast. These platforms are fostering expansion in digital out-of-home advertising.
KEY DRIVERS:
The growing urbanization in emerging nations
Increase in programmatic advertising expenditure
An increase in programmatic advertising expenditure is anticipated to propel the growth of the worldwide digital out-of-home (DOOH) market. Additionally, the rising importance of business information and the level of market competition would favorably affect market expansion.
RESTRAIN:
A lack of standards for device interoperability.
Increasing internet and broadcast advertising.
Increasing internet and broadcast advertising as well as complicated and pricey digital signs are some of the main challenges limiting the growth of the digital out-of-home industry.
OPPORTUNITY:
Live News by using advanced attribution tools.
The outdoor applications will account for the greatest market share.
The verticals of transportation, sports, and hospitality frequently employ outdoor displays. During the projected period, the transportation sector is anticipated to have a strong penetration of outdoor advertising. Large ads for passing automobiles and pedestrians are frequently shown on billboards in busy regions. Due to the advertising' prominent visibility along express motorways and other sites with strong consumer exposure, this draws a lot of consumers. For outdoor advertising, digital billboards are created using computer software. Text that is constantly changing or flashing makes an impression on customers and gives the targeted audience more exposure. The US company Daktronics is a market leader in the production of outdoor displays. Outdoor displays are made with the severe environment in mind.
CHALLENGES:
Mobile-based digital networks
Location-based advertising
Location-based advertising is becoming more prevalent among digital-out-of-home advertisers as mobile-based digital networks progress. Advertising that may be viewed worldwide. Digital out-of-home is replacing traditional outdoor advertising thanks to developments in the field. Digital displays are increasingly being used in airports across the world because they grab the attention of the intended audience. Travelers are attracted to brands, real-time news, weather, and entertainment at airports.
IMPACT OF RUSSIAN UKRAINE WAR
In Ukraine, digital technology is crucial, if not critical. Conflict with Russia. Cyberattacks become more frequent as the war becomes worse. Big Tech and social media platforms' choices over which services to provide or prohibit immediately affect the situation there. Emerging technology, like cryptocurrency, is finding new uses. Sanctions will affect how technology and e-commerce develop.
The situation in Ukraine may have a substantial effect on the digital economy because it might make the chip scarcity worse, which has recently resulted in big losses for many industries, from computers to automakers. The production of semiconductors requires several raw materials that are shipped from Russia and Ukraine, including the metals palladium, nickel, platinum, rhodium, and titanium as well as the gases neon and C4F6. More than 90% of the neon used in the US comes from Ukraine, while 35% of the US's palladium comes from Russia. The war may cause supply chains to break down, stockpiles to run out quickly, and prices to rise.
IMPACT OF ONGOING RECESSION
Over the past two years, prices have increased significantly as a result of the high inflation rates in industrialized nations throughout the world. The advanced economies' rising interest rates are driving the housing bubbles in these nations. The wealth of people declines when real estate bubbles pop, which results in reduced spending, which slows down these economies and affects imports from other nations. India's non-oil exports in October were $25 billion, which was a decrease of 18% from the previous year and a reduction of 28% from the highest monthly goods exports of $34.7 billion. In India, the service sector predominates, accounting for over 50% of gross value added, compared to less than 20% for manufacturing. The manufacturing sector is substantially more affected by global supply chain disruptions than the total impact on the home economy, which is anticipated to be less.
By Product
Billboard
Street Furniture
Transit
By Vertical
Commercial
Retail
Corporate and Government
Healthcare
Hospitality
Infrastructural
Transportation
Entertainment
Institutional
Banking, Financial Services, and Insurance (BFS1)
Education
Other Verticals
By Application
Indoor
Outdoor
Displays Used in Digital Out-of-Home Advertising
LCD
OLED Display
Direct-View Fine-Pixel Led
Direct-View Large-Pixel Led
E-Paper Display
North America is anticipated to account for the biggest market share. North America is anticipated to have the greatest share and dominate the digital out-of-home market. Due to its technical leadership, North America is a global leader in delivering cutting-edge technology, which is employed in the advertising industry. The advantages of commercial displays are continuously recognized in North America, which was an early adopter of the newest display technology. Clear Channel Outdoor Holdings, Inc. (US), Lamar Advertising Company (US), OUTFRONT Media (US), Daktronics (US), and Prismview LLC (US) are some of the major participants in this area.
The Asia-Pacific has the biggest population. With a rise in the number of people living in cities and Asia-Pacific is regarded as one of the fastest-growing areas for digital and outdoor advertising due to its high purchasing power. Consumers in Asia-Pacific and other developing countries are swiftly switching from conventional media channels to alluring digital platforms, following in the footsteps of their counterparts in the West. As a result, the market for digital out-of-home (OOH) advertising is expanding throughout the area, especially compared to its Western counterparts in the North.
Need any customization research on Digital Out Of Home Market - Enquiry Now
REGIONAL COVERAGE:
North America
USA
Canada
Mexico
Europe
Germany
UK
France
Italy
Spain
The Netherlands
Rest of Europe
Asia-Pacific
Japan
South Korea
China
India
Australia
Rest of Asia-Pacific
The Middle East & Africa
Israel
UAE
South Africa
Rest of the Middle East & Africa
Latin America
Brazil
Argentina
Rest of Latin American
The Major Playersa are JCDecaux (France), Lamar Advertising Company (US), Clear Channel Outdoor Holdings, Inc. (US), OUTFRONT Media (US), Prismview LLC (US), Daktronics (US), NEC Display Solutions, Ltd. (Japan), Stroer SE & Co. KGaA (Germany), Broadsign International LLC. (Canada), oOhImedia Ltd. (Australia), Mvix, Inc. (US), Christie Digital Systems USA, Inc. (US), Ayuda Media Systems (US), Deepsky Corporation Ltd.(Hong Kong), and Aoto Electronics Co., Ltd (China)., other players are listed in a final report.
Jan. 20, 2022, In Malaysia, Hivestack has opened a programmatic digital out-of-home (DOOH) market. Hivestack has announced partnerships with GroupM, which operates in 14 different countries, and Dentsu-owned Posterscope, which will launch a live campaign in December 2021. These agency clients may now launch campaigns in Malaysia and throughout Hivestack's top-tier global network by using data-driven audience targeting. Through the Hivestack Supply Side Platform (SSP), Hivestack has also acquired some of the biggest and most influential OOH/DOOH media owners in Malaysia, including BIG Tree, Seni Jaya, Spectrum, Laguna, Lantern Media, Sky Blue, Power Screen, WOW Media, Era Jaya, and AOS Media. These media owners may connect in real-time to a global pool of marketers to monetize their premium DOOH inventory.
Airsqreen unveiled an advertising platform for digital out-of-home (DOOH) advertising in August 2021. The industry now has a new level of confidence and income opportunities because of this straightforward technology that links marketers and screen operators. Full transport coverage was made possible by Airsqreen's straightforward, economical solution. '2 Mordor Intelligence's improved operational efficiencies allow for real-time verification.
June 2022 - JCDecaux and VIOOH have jointly announced the debut of their programmatic DOOH product for the Brazilian market. Using the VIOOH platform, JCDecaux will be able to provide its clients with effective programmatic digital out-of-home campaigns on their premium screens across Brazil, supporting brands in developing significant relationships with consumers.
Report Attributes | Details |
Market Size in 2023 | US$ 26.18 Bn |
Market Size by 2032 | US$ 69.1 Bn |
CAGR | CAGR of 11.4 % From 2024 to 2032 |
Base Year | 2023 |
Forecast Period | 2024-2032 |
Historical Data | 2020-2021 |
Report Scope & Coverage | Market Size, Segments Analysis, Competitive Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook |
Key Segments | • By Product (Introduction, Billboard, Street Furniture, Transit) • By Vertical (Introduction, Commercial Infrastructural, Institutional, Other Verticals) • By Application (Introduction, Indoor, Outdoor, Displays Used in Digital Out-of-Home Advertising) |
Regional Analysis/Coverage | North America (USA, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (Japan, South Korea, China, India, Australia, Rest of Asia-Pacific), The Middle East & Africa (Israel, UAE, South Africa, Rest of Middle East & Africa), Latin America (Brazil, Argentina, Rest of Latin America) |
Company Profiles | JCDecaux (France), Lamar Advertising Company (US), Clear Channel Outdoor Holdings, Inc. (US), OUTFRONT Media (US), Prismview LLC (US), Daktronics (US), NEC Display Solutions, Ltd. (Japan), Stroer SE & Co. KGaA (Germany), Broadsign International LLC. (Canada), oOhImedia Ltd. (Australia), Mvix, Inc. (US), Christie Digital Systems USA, Inc. (US), Ayuda Media Systems (US), Deepsky Corporation Ltd. (Hong Kong), and Aoto Electronics Co., Ltd |
Key Drivers | • The growing urbanization in emerging nations • Increase in programmatic advertising expenditure |
Market Opportunities | • Live News by using advanced attribution tools. • The outdoor applications will account for the greatest market share. |
Ans: Digital Out Of Home Market is anticipated to expand by 11.4 % from 2024 to 2031.
Ans: The Digital Out Of Home Market is to grow at a CAGR of 11.4 % over the forecast period 2024-2031.
Ans: Digital Out Of Home Market size was valued at USD 26.18 billion in 2023
Ans: North America is growing at the fastest rate.
Ans: Live News by using advanced attribution tools. And The outdoor applications will account for the greatest market share.
Table of Contents
1. Introduction
1.1 Market Definition
1.2 Scope
1.3 Research Assumptions
2. Research Methodology
3. Market Dynamics
3.1 Drivers
3.2 Restraints
3.3 Opportunities
3.4 Challenges
4. Impact Analysis
4.1 Impact of the Russia-Ukraine War
4.2 Impact of Ongoing Recession
4.2.1 Introduction
4.2.2 Impact on major economies
4.2.2.1 US
4.2.2.2 Canada
4.2.2.3 Germany
4.2.2.4 France
4.2.2.5 United Kingdom
4.2.2.6 China
4.2.2.7 Japan
4.2.2.8 South Korea
4.2.2.9 Rest of the World
4.3 Supply Demand Gap Analysis
5. Value Chain Analysis
6. Porter’s 5 forces model
7. PEST Analysis
8. Digital Out Of Home Market Segmentation, By Product
8.1 Introduction
8.2Billboard
8.3Street Furniture
8.4Transit
9. Digital Out Of Home Market Segmentation, By Vertical
9.1Introduction
9.2Commercial
9.2.1Retail
9.2.2Corporate and Government
9.2.3Healthcare
9.2.4Hospitality
9.3Infrastructural
9.3.1Transportation
9.3.2Entertainment
9.4Institutional
9.4.1Banking, Financial Services, and Insurance (BFS1)
9.4.2Education
9.5Other Verticals
10. Digital Out Of Home Market Segmentation, By Application
10.1Introduction
10.2Indoor
10.3Outdoor
10.4Displays Used in Digital Out-of-Home Advertising
10.4.1 LCD
10.4.2OLED Display
10.4.3Direct-View Fine-Pixel Led
10.4.4Direct-View Large-Pixel Led
10.4.5E-Paper Display
11. Regional Analysis
11.1 Introduction
11.2 North America
11.2.1North America Digital Out Of Home Market by Country
11.2.2North America Digital Out Of Home Market by Product
11.2.3 North America Digital Out Of Home Market by Vertical
11.2.4 North America Digital Out Of Home Market by Application
11.2.5 USA
11.2.5.1 USA Digital Out Of Home Market by Product
11.2.5.3 USA Digital Out Of Home Market by Vertical
11.2.5.4 USA Digital Out Of Home Market by Application
11.2.6 Canada
11.2.6.1 Canada Digital Out Of Home Market by Product
11.2.6.3 Canada Digital Out Of Home Market by Vertical
11.2.6.4 Canada Digital Out Of Home Market by Application
11.2.7 Mexico
11.2.7.1 Mexico Digital Out Of Home Market by Product
11.2.7.3 Mexico Digital Out Of Home Market by Vertical
11.2.7.4 Mexico Digital Out Of Home Market by Application
11.3 Europe
11.3.1 Europe Digital Out Of Home Market by Country
1.3.3.2 Europe Digital Out Of Home Market by Product
11.3.3 Europe Digital Out Of Home Market by Vertical
11.3.4 Europe Digital Out Of Home Market by Application
11.3.5 Germany
11.3.5.1 Germany Digital Out Of Home Market by Product
11.3.5.2 Germany Digital Out Of Home Market by Vertical
11.3.5.3 Germany Digital Out Of Home Market by Application
11.3.6 UK
11.3.6.1 UK Digital Out Of Home Market by Product
11.3.6.2 UK Digital Out Of Home Market by Vertical
11.3.6.3 UK Digital Out Of Home Market by Application
11.3.7 France
11.3.7.1 France Digital Out Of Home Market by Product
11.3.7.2 France Digital Out Of Home Market by Vertical
11.3.7.3 France Digital Out Of Home Market by Application
11.3.8 Italy
11.3.8.1 Italy Digital Out Of Home Market by Product
11.3.8.2 Italy Digital Out Of Home Market by Vertical
11.3.8.3 Italy Digital Out Of Home Market by Application
11.3.9 Spain
11.3.9.1 Spain Digital Out Of Home Market by Product
11.3.9.2 Spain Digital Out Of Home Market by Vertical
11.3.9.3 Spain Digital Out Of Home Market by Application
11.3.10 The Netherlands
11.3.10.1 Netherlands Digital Out Of Home Market by Product
11.3.10.2 Netherlands Digital Out Of Home Market by Vertical
11.3.10.3 Netherlands Digital Out Of Home Market by Application
11.3.11 Rest of Europe
11.3.11.1 Rest of Europe Digital Out Of Home Market by Product
11.3.11.2 Rest of Europe Digital Out Of Home Market by Vertical
11.3.11.3 Rest of Europe Digital Out Of Home Market by Application
11.4 Asia-Pacific
11.4.1 Asia Pacific Digital Out Of Home Market by Country
11.4.2 Asia Pacific Digital Out Of Home Market by Product
11.4.3 Asia Pacific Digital Out Of Home Market by Vertical
11.4.4 Asia Pacific Digital Out Of Home Market by Application
11.4.5 Japan
11.4.5.1 Japan Digital Out Of Home Market by Product
11.4.5.2 Japan Digital Out Of Home Market by Vertical
11.4.5.3 Japan Digital Out Of Home Market by Application
11.4.6 South Korea
11.4.6.1 South Korea Digital Out Of Home Market by Product
11.4.6.2 South Korea Digital Out Of Home Market by Vertical
11.4.6.3 South Korea Digital Out Of Home Market by Application
11.4.7 China
11.4.7.1 China Digital Out Of Home Market by Product
11.4.7.2 China Digital Out Of Home Market by Vertical
11.4.7.3 China Digital Out Of Home Market by Application
11.4.8 India
11.4.8.1 India Digital Out Of Home Market by Product
11.4.8.2 India Digital Out Of Home Market by Vertical
11.4.8.3 India Digital Out Of Home Market by Application
11.4.9 Australia
11.4.9.1 Australia Digital Out Of Home Market by Product
11.4.9.2 Australia Digital Out Of Home Market by Vertical
11.4.9.3 Australia Digital Out Of Home Market by Application
11.4.10 Rest of Asia-Pacific
11.4.10.1 APAC Digital Out Of Home Market by Product
11.4.10.2 APAC Digital Out Of Home Market by Vertical
11.4.10.3 APAC Digital Out Of Home Market by Application
11.5 The Middle East & Africa
11.5.1 The Middle East & Africa Digital Out Of Home Market by Country
11.5.2 The Middle East & Africa Digital Out Of Home Market by Product
11.5.3 The Middle East & Africa Digital Out Of Home Market by Vertical
11.5.4 The Middle East & Africa Digital Out Of Home Market by Application
11.5.6 Israel
11.5.6.1 Israel Digital Out Of Home Market by Product
11.5.6.2 Israel Digital Out Of Home Market by Vertical
11.5.6.3 Israel Digital Out Of Home Market by Application
11.5.6 UAE
11.5.6.1 UAE Digital Out Of Home Market by Product
11.5.6.2 UAE Digital Out Of Home Market by Vertical
11.5.6.3 UAE Digital Out Of Home Market by Application
11.5.7 South Africa
11.5.7.1 South Africa Digital Out Of Home Market by Product
11.5.7.2 South Africa Digital Out Of Home Market by Vertical
11.5.7.3 South Africa Digital Out Of Home Market by Application
11.5.8 Rest of Middle East & Africa
11.5.8.1 Rest of Middle East & Asia Digital Out Of Home Market by Product
11.5.8.2 Rest of Middle East & Asia Digital Out Of Home Market Vertical
11.5.8.2 Rest of Middle East & Asia Digital Out Of Home Market by Application
11.6 Latin America
11.6.1 Latin America Digital Out Of Home Market by Country
11.6.2 Latin America Digital Out Of Home Market by Product
11.6.3 Latin America Digital Out Of Home Market by Vertical
11.6.4 Latin America Digital Out Of Home Market by Application
11.6.5 Brazil
11.6.5.1 Brazil Digital Out Of Home Market by Product
11.6.5.2Brazil Digital Out Of Home Market by Vertical
11.6.5.3 Brazil Digital Out Of Home Market by Application
11.6.6 Argentina
11.6.6.1 Argentina Digital Out Of Home Market by Product
11.6.6.2 Argentina Digital Out Of Home Market by Vertical
11.6.6.3 Argentina Digital Out Of Home Market by Application
11.6.7 Rest of Latin America
11.6.7.1 Rest of Latin America Digital Out Of Home Market by Product
11.6.7.2 Rest of Latin America Digital Out Of Home Market by Vertical
11.6.7.3 Rest of Latin America Digital Out Of Home Market by Application
12. Company Profile
12.1 JCDecaux (France)
12.1.1 Market Overview
12.1.2 Financials
12.1.3 Product/Services/Offerings
12.1.4 SWOT Analysis
12.1.5 The SNS View
12.2 Lamar Advertising Company (US)
12.2.1 Market Overview
12.2.2 Financials
12.2.3 Product/Services/Offerings
12.2.4 SWOT Analysis
12.2.5 The SNS View
12.3 Clear Channel Outdoor Holdings, Inc. (US)
12.4.1 Market Overview
12.3.2 Financials
12.3.3 Product/Services/Offerings
12.3.4 SWOT Analysis
12.3.5 The SNS View
12.4 OUTFRONT Media (US),
12.4.1 Market Overview
12.4.2 Financials
12.4.3 Product/Services/Offerings
12.4.4 SWOT Analysis
12.4.5 The SNS View
12.5 Prismview LLC (US),
12.5.1 Market Overview
12.5.2 Financials
12.5.3 Product/Services/Offerings
12.5.4 SWOT Analysis
12.5.5 The SNS View
12.6 Daktronics (US),
12.6.1 Market Overview
12.6.2 Financials
12.6.3 Product/Services/Offerings
12.6.4 SWOT Analysis
12.6.5 The SNS View
12.7 NEC Display Solutions, Ltd. (Japan)
12.7.1 Market Overview
12.7.2 Financials
12.7.3 Product/Services/Offerings
12.7.4 SWOT Analysis
12.7.5 The SNS View
12.8 Stroer SE & Co. KGaA (Germany)
12.8.1 Market Overview
12.8.2 Financials
12.8.3 Product/Services/Offerings
12.8.4 SWOT Analysis
12.8.5 The SNS View
12.9 Broadsign International LLC. (Canada)
12.9.1 Market Overview
12.9.2 Financials
12.9.3 Product/Services/Offerings
12.9.4 SWOT Analysis
12.9.5 The SNS View
12.10 Ayuda Media Systems (US),
12.10.1 Market Overview
12.10.2 Financials
12.10.3 Product/Services/Offerings
12.10.4 SWOT Analysis
12.10.5 The SNS View
13. Competitive Landscape
13.1 Competitive Benchmarking
13.2 Market Share Analysis
13.3 Recent Developments
14. USE Cases and Best Practices
16. Conclusion
An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.
Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.
The 5 steps process:
Step 1: Secondary Research:
Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.
Step 2: Primary Research
When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data. This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.
We at SNS Insider have divided Primary Research into 2 parts.
Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.
This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.
Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.
Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.
Step 3: Data Bank Validation
Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.
Step 4: QA/QC Process
After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.
Step 5: Final QC/QA Process:
This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.
The Oil Condition Monitoring Market Size was valued at USD 1.45 billion in 2023 and is expected to reach USD 2.37 billion by 2032 and grow at a CAGR of 5.6% over the forecast period 2024-2032.
The Military Communication Market size was valued at USD 28.66 billion in 2023 and is expected to grow to USD 54.04 billion by 2032 and grow at a CAGR of 7.34% over the forecast period of 2024-2032.
The Reed Sensor Market Size was valued at USD 1.74 Billion in 2023 and is expected to reach USD 3.04 Billion by 2032 and grow at a CAGR of 6.5% over the forecast period 2024-2032.
The Electronic Shelf Label Market size was valued at USD 1.49 Billion in 2023. It is estimated to reach USD 5.12 Billion at a CAGR of 14.75% by Forecast 2032
The Swarm Robotics Market size was valued at USD 0.84 billion in 2023 and is expected to grow to USD 8.9 billion by 2032 and grow at a CAGR of 30.05% over the forecast period of 2024-2032.
The ReRAM Market size was valued at USD 710.35 million in 2023 and is expected to grow to USD 2563.30 million by 2031 and grow at a CAGR of 17.4% over the forecast period of 2024-2031.
Hi! Click one of our member below to chat on Phone