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Affective Computing Market Key Insights:

Affective Computing Market Revenue Analysis

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The Affective Computing Market size was valued at USD 66.1 Billion in 2023 and is expected to grow to USD 702.5 Billion by 2032 and grow at a CAGR of 30.1% over the forecast period of 2024-2032.

Growth of the affective computing market has been rapid, due to advances in artificial intelligence (AI), machine learning, and an increased focus on improving the human-computer interaction experience. Across the globe, there is rising governmental support for AI and emotion recognition technology development. According to recent data released from the U.S. Department of Health and Human Services, 60% of organizations are prioritizing mental health technologies that can deliver simple, effective affective computing technology across ages to help develop psychological well-being. Set against the backdrop of nearly €1 billion being dedicated in the European Union to AI research funding programs including Horizon Europe with an emphasis on emotion detection through human understanding technologies like affective computing.

The same goes with China, where the Ministry of Industry and Information Technology (MIIT) has recently mandated emotional AI incorporation over healthcare as well as education, causing this sector to grow in its international market by 25% each year. Such governmental initiatives and investments are intended to enhance the affective computing adoption trend, fueling the growth of the market. Additionally, according to the latest data, it has been stated that both public and private R&D expenditures on effective computing technologies have risen by a respectable rate of 15% in the past years with a high priority in health and automotive industries. By harnessing the power of affective computing, we can pave the way for more empathetic and intuitive technologies that adapt to our emotional states, ultimately enhancing our overall well-being and quality of life.

Market Dynamics

Drivers

  • Businesses are increasingly adopting affective computing to understand and respond to customers’ emotions. This technology allows companies to deliver personalized experiences, boosting customer satisfaction and retention.
  • Wearable devices like smartwatches and fitness trackers now integrate emotion-detection features. This integration has driven demand in healthcare, gaming, and wellness industries for real-time emotional insights.
  • Affective computing enables personalized learning experiences by detecting student engagement and emotions. In healthcare, it aids in mental health monitoring, providing insights into patient emotions for better treatment.

With the increased focus on customer experience, affective computing is emerging as an important technology to enable companies to gain insights and react to consumer feelings. In recent years, consumers have increasingly begun to expect personalized interactions, and companies that can understand their predictions of future needs and feelings will act as a competitive advantage. Around 80% of customers are likely to shop with brands that provide customized experiences, according to a 2023 recent report underscoring the importance of emotional intelligence in customer engagement.

Emotion detection algorithms embedded in affective computing technologies allow businesses to automatically measure real market conditions using parameters such as facial expressions, voice tone, and physiological responses. As an example, some progressive retail companies have started implementing facial recognition and sentiment analysis inside digital kiosks that will suggest products to customers based on their emotions. Auto brands including Ford are integrating emotion-sensing technology in car cabins to detect driver stress. Not only does this feature allow for an even better driving experience, but it can also help to improve safety by suggesting breaks or corrections to driving based on the mood of the driver. AI chatbots using affective computing can adjust their tone and responses based on a customer's emotional state, making for a more empathetic experience in customer service. By allowing brands to build more personal connections in a continuous manner that lasts longer, whilst also helping boost loyalty and retention rates in highly competitive markets.

Restraints

  • Emotional data collection raises privacy issues, as individuals may feel uncomfortable with emotion tracking. Ethical concerns, especially around consent and data security, limit adoption in some regions and industries.
  • Developing and deploying affective computing systems is costly, involving advanced hardware and software. High costs restrict adoption, particularly among small and medium-sized enterprises.

The accuracy of emotion recognition across different populations is one major limitation in the affective computing market. Emotions are expressed uniquely across different individuals and cultures, which can complicate the accurate interpretation of emotional data. For affective computing algorithms, this is a challenge because facial expressions vary from person to person, and even within the same individual may misinterpret neutral cues or altogether miss more subtle expressions of emotion because voice tones and body language can also play an important in communicating what someone is feeling. Another example may correlate the differences in cultural styles of expression to sadness or anger, therefore leading to variations in emotion detection and inaccurate evaluations. In sensitive applications, such as mental health monitoring or customer service, such inaccuracies can undermine the reliability of affective computing systems. Such demand for precision makes constant refinement of algorithms and training datasets a must, making it complex while resulting in the series being slow to adapt in sectors where reliability and responsible use of emotional data is paramount.

Segment Analysis

By Technology

Touch-based technology held the largest revenue share of 68% in the global affective computing market in 2023. The prevalence of this dominance can be broadly attributed to the pervasiveness of touchscreen devices, such as smartphones and tabs, in consumer products that track/measure user engagement and satisfaction via affective computing/touch-based applications. According to government data from the National Institute of Standards and Technology (NIST), almost 80% of American homes have at least one touch-enabled device that can recognize your feelings. Educators are embedding touch-based solutions into educational tools with numerous states requiring such devices in classrooms to keep track of the level of student interaction. These applications in consumer electronics, education, and healthcare are central to touch-based technology’s continued market share.

By Component

The largest market share from affective computer was held by hardware components with 64% in 2023. The growth of this segment can be attributed to the high demand for such hardware that finds specific usage in sensitivity and accurate analysis of emotional data through sensors, cameras, etc. A wealth of government-funded research, most notably from the National Science Foundation (NSF), shows that spending on sensors has grown more than 20% year over year, with a clear trend in research to improve performance and reliability around hardware for emotion detection. In addition, various countries such as Germany and Japan have released incentives for developing advanced sensors to integrate affective computing across various sectors, including automotive and healthcare. As such, hardware should remain in demand due to these developments and regional incentives.

By End-Use

The healthcare and life sciences represented a 19% share in 2023. This growing trend is largely attributed to the rise in focus on mental health and personalized patient care within the sector. For example, according to the U.S. National Institutes of Health (NIH), emotional artificial intelligence used by healthcare providers has led to 12% higher recovery rates for patients and improved satisfaction rates. Confronted with higher digital health solutions utilization demand, public healthcare systems of Europe integrated emotion-detection technologies into remote monitoring and telemedicine. Thus, the healthcare field is experiencing an upsurge in affective computing because of its capacity to deliver personalized care.

Regional Analysis

The affective computing market in North America accounted for the largest share of 39.0% in 2023, as a result of strong government support and wide availability of advanced technology infrastructure, along with high investments in R&D activities. The USA was at the center with a high NA market share. Federal policies for the use of artificial intelligence (AI) and emotion-detection technologies, particularly in priority areas such as healthcare, automotive, and education have fueled this leadership. The US government has funded various AI-based projects, that include mental health and personalized in-vehicle experience. North America has also established its position in the market due to federal agencies such as the National Science Foundation (NSF) allocating resources for research on the refinement & efficiency of hardware and software for Emotion-allocation detection.

The Asia-Pacific region is anticipated to grow at the highest CAGR (compound annual growth rate) during the forecast period. The massive growth is driven by heavy regional government investment that seeks to develop AI and affective computing technologies. At the same time, initiatives pledged by China in tandem with public funding hosted by Ministry of Industry and Information Technology (MIIT) are expediting affective computing use cases in educational supplements mainly through consumer electronics and health care. The Japanese government and necessary reforms in education are playing a significant role in promoting the involvement of emotional AI in classrooms to enrich student engagement. These efforts highlight Asia-Pacific’s commitment to expanding affective computing, which positions the region as a significant competitor to North America in the global market.

Affective-Computing-Market-Regional-Analysis-2023

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Recent Developments in the Affective Computing Market

  • The U.S. Department of Defense allocated funds in October 2023 to develop advanced AI AI-based emotional detection research to detect human emotions for improved mental health monitoring and insights on military personnel, under a $250 million AI innovation initiative.
  • NuraLogix launched the Anura MagicMirror, a smart tabletop mirror that uses its cloud-based DeepAffex Affective AI platform in January 2024. MagicMirror uses facial blood flow analysis to provide more accurate measurements of vital signs and assess disease risk.

Key Players

Key Service Providers/Manufacturers:

  • Microsoft Corporation (Azure Emotion API, Cognitive Services)

  • IBM Corporation (IBM Watson Tone Analyzer, IBM Watson Emotion Analysis)

  • Google LLC (Google Cloud Vision, Face API)

  • Apple Inc. (Emotion Detection API, Apple Face ID)

  • Affectiva (Smart Eye Group) (Affdex SDK, Automotive AI)

  • Nuance Communications, Inc. (Emotion Detection in Virtual Assistants, Nuance Gatekeeper)

  • Elliptic Labs (AI Virtual Smart Sensor Platform, AI Virtual Proximity Sensor)

  • Beyond Verbal Communication Ltd. (Moodies Emotions Analytics, Vocal Biomarkers)

  • Cognitec Systems GmbH (FaceVACS-VideoScan, FaceVACS-SDK)

  • Noldus Information Technology (FaceReader, The Observer XT)

Key Users of Affective Computing Products/Services

  • Amazon

  • Ford Motor Company

  • Toyota Motor Corporation

  • Sony Corporation

  • Samsung Electronics

  • Tesla, Inc.

  • Walmart Inc.

  • Meta Platforms, Inc.

  • Uber Technologies, Inc.

  • Unilever plc

Frequently Asked Questions

Ans: The North American region dominated the Affective Computing Market in 2023.

Ans: The Hardware component segment dominated the Affective Computing Market.

Ans: The Affective Computing Market size was USD 66.1 billion in 2023 and is expected to Reach USD 702.5 billion by 2032.

Ans: The Affective Computing Market size was USD 66.1 billion in 2023 and is expected to Reach USD 702.5 billion by 2032.

Ans: The major growth factor of the Affective Computing Market is,

  • Businesses are increasingly adopting affective computing to understand and respond to customers’ emotions. This technology allows companies to deliver personalized experiences, boosting customer satisfaction and retention.

Ans: The Affective Computing Market include segments: By component, By Technology and By End Use.

Table of Contents

1. Introduction

1.1 Market Definition

1.2 Scope (Inclusion and Exclusions)

1.3 Research Assumptions

2. Executive Summary

2.1 Market Overview

2.2 Regional Synopsis

2.3 Competitive Summary

3. Research Methodology

3.1 Top-Down Approach

3.2 Bottom-up Approach

3.3. Data Validation

3.4 Primary Interviews

4. Market Dynamics Impact Analysis

4.1 Market Driving Factors Analysis

4.1.1 Drivers

4.1.2 Restraints

4.1.3 Opportunities

4.1.4 Challenges

4.2 PESTLE Analysis

4.3 Porter’s Five Forces Model

5. Statistical Insights and Trends Reporting

5.1 Adoption Rates of Emerging Technologies

5.2 Network Infrastructure Expansion, by Region

5.3 Cybersecurity Incidents, by Region (2020-2023)

5.4 Cloud Services Usage, by Region

6. Competitive Landscape

6.1 List of Major Companies, By Region

6.2 Market Share Analysis, By Region

6.3 Product Benchmarking

6.3.1 Product specifications and features

6.3.2 Pricing

6.4 Strategic Initiatives

6.4.1 Marketing and promotional activities

6.4.2 Distribution and supply chain strategies

6.4.3 Expansion plans and new product launches

6.4.4 Strategic partnerships and collaborations

6.5 Technological Advancements

6.6 Market Positioning and Branding

7. Affective Computing Market Segmentation, By Component

7.1 Chapter Overview

7.2 Hardware

7.2.1 Hardware Market Trends Analysis (2020-2032)

7.2.2 Hardware Market Size Estimates and Forecasts to 2032 (USD Billion)

7.2.3 Sensors

7.2.3.1 Sensors Market Trends Analysis (2020-2032)

7.2.3.2 Sensors Market Size Estimates and Forecasts to 2032 (USD Billion)

7.2.4 Cameras

7.2.4.1 Cameras Market Trends Analysis (2020-2032)

7.2.4.2 Cameras Market Size Estimates and Forecasts to 2032 (USD Billion)

7.2.5 Storage Devices and Processors

7.2.5.1 Storage Devices and Processors Market Trends Analysis (2020-2032)

7.2.5.2 Storage Devices and Processors Market Size Estimates and Forecasts to 2032 (USD Billion)

7.2.6 Others

7.2.6.1 Others Market Trends Analysis (2020-2032)

7.2.6.2 Others Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3 Software

7.3.1 Software Market Trends Analysis (2020-2032)

7.3.2 Software Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3.3 Analytics Software

7.3.3.1 Analytics Software Market Trends Analysis (2020-2032)

7.3.3.2 Analytics Software Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3.4 Enterprise Software

7.3.4.1 Enterprise Software Market Trends Analysis (2020-2032)

7.3.4.2 Enterprise Software Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3.5 Facial Recognition

7.3.5.1 Facial Recognition Market Trends Analysis (2020-2032)

7.3.5.2 Facial Recognition Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3.6 Gesture Recognition

7.3.6.1 Gesture Recognition Market Trends Analysis (2020-2032)

7.3.6.2 Gesture Recognition Market Size Estimates and Forecasts to 2032 (USD Billion)

7.3.7 Speech Recognition

7.3.7.1 Speech Recognition Market Trends Analysis (2020-2032)

7.3.7.2 Speech Recognition Market Size Estimates and Forecasts to 2032 (USD Billion)

8. Affective Computing Market Segmentation, By Technology

8.1 Chapter Overview

8.2 Touch-based

8.2.1 Touch-based Market Trends Analysis (2020-2032)

8.2.2 Touch-based Market Size Estimates and Forecasts to 2032 (USD Billion)

8.3 Touchless

8.3.1 Touchless Market Trends Analysis (2020-2032)

8.3.2 Touchless Market Size Estimates and Forecasts to 2032 (USD Billion)

9. Affective Computing Market Segmentation, By End-use

9.1 Chapter Overview

9.2 BFSI

9.2.1 BFSI Market Trends Analysis (2020-2032)

9.2.2 BFSI Market Size Estimates and Forecasts to 2032 (USD Billion)

9.3 Retail and E-commerce

9.3.1 Retail and E-commerce Market Trends Analysis (2020-2032)

9.3.2 Retail and E-commerce Market Size Estimates and Forecasts to 2032 (USD Billion)

9.4 IT & Telecom

               9.4.1 IT & Telecom Market Trends Analysis (2020-2032)

9.4.2 IT & Telecom Market Size Estimates and Forecasts to 2032 (USD Billion)

9.5 Healthcare and Life Sciences

9.5.1 Healthcare and Life Sciences Market Trends Analysis (2020-2032)

9.5.2 Healthcare and Life Sciences Market Size Estimates and Forecasts to 2032 (USD Billion)

9.6 Media and Entertainment

9.6.1 Media and Entertainment Market Trends Analysis (2020-2032)

9.6.2 Media and Entertainment Market Size Estimates and Forecasts to 2032 (USD Billion)

9.7 Government & Defence

9.7.1 Government & Defence Market Trends Analysis (2020-2032)

9.7.2 Government & Defence Market Size Estimates and Forecasts to 2032 (USD Billion)

9.8 Education

9.8.1 Education Market Trends Analysis (2020-2032)

9.8.2 Education Market Size Estimates and Forecasts to 2032 (USD Billion)

9.9 Automotive

9.9.1 Automotive Market Trends Analysis (2020-2032)

9.9.2 Automotive Market Size Estimates and Forecasts to 2032 (USD Billion)

9.10 Others

9.10.1 Others Market Trends Analysis (2020-2032)

9.10.2 Others Market Size Estimates and Forecasts to 2032 (USD Billion)

10. Regional Analysis

10.1 Chapter Overview

10.2 North America

10.2.1 Trends Analysis

10.2.2 North America Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.2.3 North America Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.2.4 North America Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.2.5 North America Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.2.6 USA

10.2.6.1 USA Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.2.6.2 USA Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.2.6.3 USA Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.2.7 Canada

10.2.7.1 Canada Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.2.7.2 Canada Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.2.7.3 Canada Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.2.8 Mexico

10.2.8.1 Mexico Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.2.8.2 Mexico Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.2.8.3 Mexico Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3 Europe

10.3.1 Eastern Europe

10.3.1.1 Trends Analysis

10.3.1.2 Eastern Europe Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.3.1.3 Eastern Europe Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.3.1.4 Eastern Europe Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.5 Eastern Europe Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.1.6 Poland

10.3.1.6.1 Poland Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.1.6.2 Poland Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.6.3 Poland Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.1.7 Romania

10.3.1.7.1 Romania Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.1.7.2 Romania Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.7.3 Romania Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.1.8 Hungary

10.3.1.8.1 Hungary Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.1.8.2 Hungary Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.8.3 Hungary Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.1.9 Turkey

10.3.1.9.1 Turkey Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.1.9.2 Turkey Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.9.3 Turkey Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.1.10 Rest of Eastern Europe

10.3.1.10.1 Rest of Eastern Europe Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.1.10.2 Rest of Eastern Europe Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.1.10.3 Rest of Eastern Europe Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2 Western Europe

10.3.2.1 Trends Analysis

10.3.2.2 Western Europe Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.3.2.3 Western Europe Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.3.2.4 Western Europe Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.5 Western Europe Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.6 Germany

10.3.2.6.1 Germany Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.6.2 Germany Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.6.3 Germany Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.7 France

10.3.2.7.1 France Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.7.2 France Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.7.3 France Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.8 UK

10.3.2.8.1 UK Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.8.2 UK Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.8.3 UK Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.9 Italy

10.3.2.9.1 Italy Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.9.2 Italy Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.9.3 Italy Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.10 Spain

10.3.2.10.1 Spain Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.10.2 Spain Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.10.3 Spain Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.11 Netherlands

10.3.2.11.1 Netherlands Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.11.2 Netherlands Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.11.3 Netherlands Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.12 Switzerland

10.3.2.12.1 Switzerland Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.12.2 Switzerland Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.12.3 Switzerland Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.13 Austria

10.3.2.13.1 Austria Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.13.2 Austria Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.13.3 Austria Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.3.2.14 Rest of Western Europe

10.3.2.14.1 Rest of Western Europe Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.3.2.14.2 Rest of Western Europe Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.3.2.14.3 Rest of Western Europe Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4 Asia Pacific

10.4.1 Trends Analysis

10.4.2 Asia Pacific Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.4.3 Asia Pacific Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.4.4 Asia Pacific Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.5 Asia Pacific Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.6 China

10.4.6.1 China Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.6.2 China Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.6.3 China Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.7 India

10.4.7.1 India Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.7.2 India Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.7.3 India Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.8 Japan

10.4.8.1 Japan Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.8.2 Japan Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.8.3 Japan Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.9 South Korea

10.4.9.1 South Korea Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.9.2 South Korea Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.9.3 South Korea Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.10 Vietnam

10.4.10.1 Vietnam Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.10.2 Vietnam Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.10.3 Vietnam Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.11 Singapore

10.4.11.1 Singapore Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.11.2 Singapore Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.11.3 Singapore Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.12 Australia

10.4.12.1 Australia Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.12.2 Australia Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.12.3 Australia Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.4.13 Rest of Asia Pacific

10.4.13.1 Rest of Asia Pacific Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.4.13.2 Rest of Asia Pacific Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.4.13.3 Rest of Asia Pacific Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5 Middle East and Africa

10.5.1 Middle East

10.5.1.1 Trends Analysis

10.5.1.2 Middle East Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.5.1.3 Middle East Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.5.1.4 Middle East Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.5 Middle East Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.1.6 UAE

10.5.1.6.1 UAE Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.1.6.2 UAE Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.6.3 UAE Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.1.7 Egypt

10.5.1.7.1 Egypt Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.1.7.2 Egypt Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.7.3 Egypt Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.1.8 Saudi Arabia

10.5.1.8.1 Saudi Arabia Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.1.8.2 Saudi Arabia Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.8.3 Saudi Arabia Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.1.9 Qatar

10.5.1.9.1 Qatar Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.1.9.2 Qatar Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.9.3 Qatar Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.1.10 Rest of Middle East

10.5.1.10.1 Rest of Middle East Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.1.10.2 Rest of Middle East Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.1.10.3 Rest of Middle East Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.2 Africa

10.5.2.1 Trends Analysis

10.5.2.2 Africa Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.5.2.3 Africa Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.5.2.4 Africa Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.2.5 Africa Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.2.6 South Africa

10.5.2.6.1 South Africa Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.2.6.2 South Africa Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.2.6.3 South Africa Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.2.7 Nigeria

10.5.2.7.1 Nigeria Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.2.7.2 Nigeria Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.2.7.3 Nigeria Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.5.2.8 Rest of Africa

10.5.2.8.1 Rest of Africa Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.5.2.8.2 Rest of Africa Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.5.2.8.3 Rest of Africa Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.6 Latin America

10.6.1 Trends Analysis

10.6.2 Latin America Affective Computing Market Estimates and Forecasts, by Country (2020-2032) (USD Billion)

10.6.3 Latin America Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion) 

10.6.4 Latin America Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.6.5 Latin America Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.6.6 Brazil

10.6.6.1 Brazil Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.6.6.2 Brazil Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.6.6.3 Brazil Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.6.7 Argentina

10.6.7.1 Argentina Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.6.7.2 Argentina Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.6.7.3 Argentina Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.6.8 Colombia

10.6.8.1 Colombia Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.6.8.2 Colombia Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.6.8.3 Colombia Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

10.6.9 Rest of Latin America

10.6.9.1 Rest of Latin America Affective Computing Market Estimates and Forecasts, By Component (2020-2032) (USD Billion)

10.6.9.2 Rest of Latin America Affective Computing Market Estimates and Forecasts, By Technology (2020-2032) (USD Billion)

10.6.9.3 Rest of Latin America Affective Computing Market Estimates and Forecasts, By End-use (2020-2032) (USD Billion)

11. Company Profiles

11.1 Microsoft Corporation

11.1.1 Company Overview

11.1.2 Financial

11.1.3 Products/ Services Offered

11.1.4 SWOT Analysis

11.2 IBM Corporation

11.2.1 Company Overview

11.2.2 Financial

11.2.3 Products/ Services Offered

11.2.4 SWOT Analysis

11.3 Google LLC

11.3.1 Company Overview

11.3.2 Financial

11.3.3 Products/ Services Offered

11.3.4 SWOT Analysis

11.4 Apple Inc.

11.4.1 Company Overview

11.4.2 Financial

11.4.3 Products/ Services Offered

11.4.4 SWOT Analysis

11.5 Affectiva (Smart Eye Group)

11.5.1 Company Overview

11.5.2 Financial

11.5.3 Products/ Services Offered

11.5.4 SWOT Analysis

11.6 Nuance Communications, Inc.

11.6.1 Company Overview

11.6.2 Financial

11.6.3 Products/ Services Offered

11.6.4 SWOT Analysis

11.7 Elliptic Labs

11.7.1 Company Overview

11.7.2 Financial

11.7.3 Products/ Services Offered

11.7.4 SWOT Analysis

11.8 Beyond Verbal Communication Ltd.

11.8.1 Company Overview

11.8.2 Financial

11.8.3 Products/ Services Offered

11.8.4 SWOT Analysis

11.9 Cognitec Systems GmbH

11.9.1 Company Overview

11.9.2 Financial

11.9.3 Products/ Services Offered

11.9.4 SWOT Analysis

11.10 Noldus Information Technology.

11.10.1 Company Overview

11.10.2 Financial

11.10.3 Products/ Services Offered

11.10.4 SWOT Analysis

12. Use Cases and Best Practices

13. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.

Key Segmentation

By Component

  • Hardware

    • Sensors

    • Cameras

    • Storage Devices and Processors

    • Others

  • Software

    • Analytics Software

    • Enterprise Software

    • Facial Recognition

    • Gesture Recognition

    • Speech Recognition

By Technology

  • Touch-based

  • Touchless

By End Use

  • Education

  • Media and Entertainment

  • Government and Defense

  • Healthcare and Life Sciences

  • IT and Telecom

  • Retail and E-commerce

  • Automotive

  • BFSI

  • Others

Request for Segment Customization as per your Business Requirement: Segment Customization Request

 

REGIONAL COVERAGE:

North America

  • US

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of the Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

Request for Country Level Research Report: Country Level Customization Request

Available Customization

With the given market data, SNS Insider offers customization as per the company’s specific needs. The following customization options are available for the report:

  • Product Analysis

  • Criss-Cross segment analysis (e.g. Product X Application)

  • Product Matrix which gives a detailed comparison of product portfolio of each company

  • Geographic Analysis

  • Additional countries in any of the regions

  • Company Information

  • Detailed analysis and profiling of additional market players (Up to five)


  •            5000 (33% Discount)


  •            8950 (40% Discount)


  •            3050 (23% Discount)

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